The color scheme for the platforms and the walls of the arena appears to have swapped colors in the GameCube version. Fog was added to the exterior area in the GameCube version. The textures were also redone from scratch, replacing the old cloth-like look with a more lustrous appearance. The ability to skip cutscenes by pushing Start was added. Very few of the downloadable content from the Dreamcast version, such as the Chao Garden's black market, additional voice packs and holiday-themed modifications, were included in the GameCube port. [5], *Exclusive to Sonic Adventure DX: Director's Cut^Exclusive to Dreamcast version of Sonic Adventure, GC Optical Disc, CD-ROM, Downloadable game, Windows 98/ME/2000/XP/Vista, 800 MHz Pentium III, 32 MB Geforce 2 or Radeon SDR, 1.2 GB hard drive space (original port). by addictedgamer50, Top Rated Lists for Sonic Adventure DX: Director's Cut. Eventually she gets captured, and taken aboard the Egg Carrier when she escapes and the Flicky is taken from her by Eggman. Cutscenes ran at a lower framerate, but this seemed to have been intended, for cinematic purposes. SONIC ADVENTURE DX: Director's Cut Nintendo GameCube 2003 Complete w/ Manual-VGC. Invisible walls were added to the top of the pinball entrances to prevent Sonic from. Publisher(s) Sonic News Network is a FANDOM Games Community. 1.612888037752E12 The game was rereleased for PC via Steam in 2011. The Captain Room has parts of the chair inside of it that were removed in the GameCube version. Those were removed from, In the Dreamcast version, all background sounds stop after Sonic reaches the bottom. ESRB: EveryoneOFLC: G8+PEGI: 3+ Mode(s) In the GameCube version, the text is located in the bottom-right or top-right corner of the screen, in a generic white font. Some red elements in the second section were changed to blue in the GameCube version. E-101 Mark II's battle in the GameCube version. The ceiling in the large vertical area in the second section was made entirely black in the GameCube version. The track was given a blue theme rather than a red one in the GameCube version. Developer(s) Single player, limited multiplayer (Tails can be controlled in Sonic's stages with controller 2) In the Dreamcast version, the ring vault contains a slope. This was changed into three large steps in the GameCube version. Additionally, Gear-to-Gear cable emulation is pre… This version of Sonic Adventure contains several exclusive features and various changes. Sonic Adventure is a 1998 platform game for Sega's Dreamcast and the first main Sonic the Hedgehog game to feature 3D gameplay. Gamma is a robot created by Dr. Eggman. The pond's water is clearer and less green in the GameCube version. [citation needed] A new Game Gear game is unlocked for every 20 Emblems the player gets, up until 100, then every 10 after that, or by completing 20 more of the 60 missions. The fog in the main area was reduced in the GameCube version. These were removed in the GameCube version. The glass around the perimeter of the boss arena is more opaque in the GameCube version, making it hard to see the city background behind it. Sonic Adventure should install without any issues on a modern PC. Release date(s) Many textures were changed for the GameCube version, including the walls and trees around the boss arena. The beginning and the end of the first section were given transparent ceilings in the GameCube version. Cream also makes cameo appearances in the same manner in the. 2, Sega Mega Drive Classic Collection Vol. This is not present in the GameCube version since many of the green features (such as lights and glass) are replaced with blue ones. The paths are not darkened in the GameCube version, but the grass was, leaving some odd cutoff when the two meet. E-102 Gamma's Arsenal and Water Tank rooms have noticably different lighting between the two versions. If the start button of the second controller is pressed, the game screen will split, and two games will play at the same time. Part of Twinkle Park in the GameCube version. Gamma goes against Eggman, and hopes to see his brothers once again and to rescue the animals Eggman uses as the core of his machines. The mutated frog flees from Big, who then leaves to search for his missing friend. Video game overview Yuji NakaTakashi IizukaKazuyuki Hoshino In the Dreamcast version, the Action Stage's textures are mainly blue and brown. The lower area received a slight redesign in the GameCube version. The train used to transport from Station Square to Mystic Ruins is now blue instead of red as in the Dreamcast version. Part of the Jungle Area in the Gamecube version. Eggman is very brightly lit in the GameCube version. SONIC Adventure DX: Director's Cut Developer: Sonic Team/SEGA Publisher: SEGA PC/Activision (2004), SEGA (DC Collection 2011), Valve (Steam 2011) this game is in Europe language and the best quality available. He is able to play through all of Sonic's stages by selecting "Trial" on the main menu and then selecting "Action Stage"." E-102 Gamma's adventure mode is no longer permanently stuck at night after completing his story. Nintendo GameCubePC comment. All 12 of Sonic's Game Gear games (such as the Japan-only Sonic Drift) are hidden in DX. Changes include: Station Square was overhauled for the GameCube version. Sega announces that its GameCube remake of Sonic's first Dreamcast adventure is now available in … The Captain Room in the Dreamcast version. E-102 Gamma did not receive a new model or texture set, likely due to the fact his model and textures are shared with the E-series bosses. A liquid-formed monster named Chaos, a fierce deity of destruction that craves Chaos Emeralds to become stronger, attacks and Sonic jumps in to get a little of the action. The Private Room has some minor texture differences; one of the textures on the wall in the entrance area is upside-down, three colors on the checkerboard texture on the rockets in the Study were changed from red to blue, and one of the textures on the ceiling of the Playroom was changed in the GameCube version. The Dreamcast's lighting system was completely replaced for the GameCube version; each stage is lit very differently compared to its Dreamcast counterpart, including the character lighting and stage fog. Part of the Jungle Area in the Dreamcast version. Knuckles was watching over the Master Emerald on Angel Island when Dr. Eggman comes along and destroys it, releasing Chaos from his ancient slumber. Chaos 4's battle in the GameCube version. Only Sonic and his friends are heroic enough to put a stop to Dr. Eggman and his evil minions. The now unused DLC courses were not updated for the GameCube version. Game profile of Sonic Adventure DX: Director's Cut (GameCube) first released 18th Jun 2003, developed by Sonic Team and published by SEGA. The Prison Room in the Dreamcast version. The numbers on the walls were a bit more decorated and the arrows leading to each one were removed. The lights on the wall around the pool area are more rounded in the GameCube version. Part of Hot Shelter in the Dreamcast version.